OasisWManual 한국어

OasisW Manual

How to build games with the OasisW editor and AI GAME BUILDER, check them with Launch, fix them, and publish them. Written for developers who have used another engine.

New here? Read in this order

  1. 1Introduction to OasisWGetting started
  2. 2Workflow at a glanceGetting started
  3. 3Make your first gameGetting started
  4. 4Projects, scenes, entities, components, and assetsCore concepts

Read Getting started and Core concepts in order; for the other sections, jump to what you need.

All contents

Getting started

What OasisW is, browser requirements, signing in and creating a project, and building your first game.

Core concepts

How projects, scenes, entities, components and assets relate, what is different about a web engine, and a term map for other engines. Every other section builds on this.

Editor

Layout and toolbar, HIERARCHY, creating and moving entities, components, managing scenes, autosave, Launch, shortcuts and settings.

Assets

Asset types, uploading files, the asset store, templates, and materials on imported models.

Graphics

Changing colors with materials, lights, cameras, the Render component, and baking lightmaps.

Physics

How physics works, adding collision, property reference, and handling collision events.

UI and sound

How screen UI is built, text and Korean fonts, Element properties, buttons, and sound.

Scripting

Script structure and lifecycle, creating and attaching scripts, the code editor, attributes, reading AI-written code, input, events, and debugging.

Publishing and troubleshooting

Publishing a game, republishing, downloading builds, sharing the URL, troubleshooting by symptom, and FAQ.

Collaboration and version control

Real-time collaboration, inviting members and permissions, workspaces, checkpoints, branches, and import/export.

Appendix: REST API

Issuing tokens and authentication, rate limits, and the endpoint list.