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Section 4. AI GAME BUILDER How-to Pending 1

When the AI stalls, stops short, or loops

When an AI task stops partway, finishes with work left undone, or repeats the same check over and over, don't start over. Continue in the same conversation. This page covers the signs that tell you whether to wait, and the prompts we actually sent in each situation.

Before you start

Here is how often these situations came up when we built the game 7 times in new scenes with the same star-collecting prompt.

SituationObserved
Stopped partway through the task1 of 7 runs (stopped at about 6 min 30 s)
Last line was 문제 N건 남음 (N issues remaining), including the run that stopped3 of 7 runs
Hit the game-run limit and couldn't do the final check3 of 7 runs
Repeated the same check (looping)2 of 7 runs

Prompts that add one rule didn't finish in one go in either of two runs; each needed two or three prompts.

Do it in the editor

Only the AI can continue an AI task. What you do yourself is judge the current state, and check the result with Launch after it finishes.

Decide whether to wait

While the AI is working, the send button at the bottom of the AI panel changes to 중단 (Stop). Use the table below to judge the current state.

What you seeStateWhat to do
Lines like ✓ Ball 생성 (✓ Ball created) keep appearing, or the tool count in the progress line (AI가 작업하는 중 · 단계 2/4 … · 도구 N회 · m분 s초, "AI is working · Step 2/4 … · N tool calls · m min s s") goes upWorking. It's normal for HIERARCHY and the viewport not to change until it finishesWait
A plan with an 이대로 진행할까요? (Proceed as planned?) card is shown, and the button has returned to sendNot stalled. It's waiting for 예 (Yes) or 아니오 (No)Read the plan and click 예. Nothing happens until you click it (observed once). This card also appears for continue prompts
The progress line has stayed at AI가 생각하는 중 (AI is thinking) for several minutesIt may be waiting for another AI task to finish (observed once)Check that no AI task is running in another tab. Send AI tasks one at a time
AI가 게임 실행 확인 중… (AI is checking the game run…) appears at the bottom left of the screenThe AI is running the game to test itWait
자동 점검: 문제 1건 — 고치는 중 (Auto-check: 1 issue — fixing)The AI is fixing an issue it found itselfWait
The button has returned to send, but there's no final summary and no 씬에 반영했습니다 (Applied to scene) lineStalledWhen it stalls
There's no final summary, but there is a 씬에 반영했습니다 · … lineFinished without a summary. Two fix prompts ended this way, and the results were correctCheck with Launch
도구 호출이 중단되어 미완료 (Incomplete: tool call interrupted)StalledWhen it stalls
The last line is 문제 N건 남음May have stopped shortCheck with Launch, then see When it stops short
The summary says "couldn't finish", "remaining work", or "the actual fix hasn't been applied yet"Stopped short (even if the last line is 문제 없음, no issues)When it stops short
A sentence like run_game 호출 한도(9회)에 걸려 … (hit the run_game call limit (9) …)The AI is reporting that it couldn't do the final check. Not stalledCheck it yourself with Launch
Sentences like "hit the tool call limit …" or "continue …"Stopped short. It used up the number of tool calls allowed for one prompt (2026-10-27, 4 times across 2 runs)Check with Launch, then see When it stops short
The same check keeps repeating, files it already fixed get fixed again, and the game-run window keeps appearingLoopingWhen it loops

The time a task has taken is also a useful signal. These are the ranges we observed.

TaskTime taken
Building the first game (runs that finished in one go)6 to 10 min
3 fixes grouped by number4 min to 10 min 30 s
Adding one rule10 to 30 min across two or three prompts
One continue prompt6 to 10 min. About 2 min and about 7 min in the 2026-10-26 runs; about 6 min and about 11 min in the 2026-10-27 runs
Building the first game (2026-10-26 and 10-27 runs)About 8 to 12 min

If the button shows 중단 and lines are still being added, keep waiting even past these times. Click 중단 only to stop a loop.

Check after it finishes

  1. Click Launch. If a game tab is already open, refresh it.
  2. Click the game screen once, then play from start to finish.
  3. Write down what's unfinished exactly as you saw it. If it's still there after you continue the task, use it in Send fix prompts.

Let the AI do it

All of the prompts below were sent in the same conversation. Don't start a new conversation.

When it stalls

Prompt
It stopped partway. Check the current state of the scene and keep building the rest.

We sent this to the 1 run out of 7 that stalled. The AI found what was missing (the win message and a broken link) and built it, taking about 10 more minutes to finish. On 2026-10-26 we also sent it to 1 run that stopped without a summary at the start of step 2. It finished about 7 minutes later, but a defect remained: the score didn't go up and the game didn't end. That run had stalled while running at the same time as an AI task in another project. In that run, the first attempt failed with a network error because the browser connection dropped; sending the same sentence again got it going.

"Check the current state of the scene" is there so the AI continues from what it has already built in the current scene. We haven't tested what happens if you tell it to start over from scratch.

When it stops short

Prompt
It's not finished yet. Check the current state of the scene and finish the remaining work. Leave everything else as it is.

We sent this in the five cases below, and all five times the AI finished the remaining work.

CaseBefore continuingTime takenResult
First build (7th run)문제 1건 남음 (1 issue remaining). Win message shown right at start, count stuck at 0About 6 minPassed
Adding a lives rule (first run)문제 1건 남음. Summary said "the actual fix hasn't been applied yet"About 10 minLives went 3 → 0 and game over worked
Adding a lives rule (second run)Summary said "couldn't finish all the way"; last line was 문제 없음About 7 minLives went 3 → 0 and game over worked
Different genre (dodging game)Summary said "remaining work (important)"Not recordedThe missing link was connected, but health didn't go down on collision
First build (2026-10-26, run that ended at step 3 due to the tool call limit)문제 1건 남음; summary listed "remaining tasks"About 2 minFinished, but the win message was shown from the start and the count was stuck at 0

As with the last line, "finished the rest" is not the same as "has no defects". Always run the game yourself after continuing. Send any remaining defects as a separate prompt in the format from Send fix prompts.

When the AI's summary left a check undone, saying something like "I'll verify it if you ask once more", we sent this:

Prompt
Please do the remaining check. Run the game and confirm that it ends when all 10 stars are collected. Leave everything else as it is.

In the 1 run (the 6th) where we sent this, the AI confirmed that the game ends after collecting 10 stars. After that, though, it kept repeating the same check. That case continues under When it loops below.

In summary, of the 7 first-build runs, the 3 we continued (the 3rd, which stalled; the 6th, which had a check left; and the 7th, which stopped short) all finished with the prompts above.

When it loops

In 2 of 7 runs, the AI didn't finish and kept repeating the same check. In one of them it repeated the same check 3 times over about 5 minutes. While looping, it also fixed files it had already fixed.

  1. Click 중단 at the bottom of the AI panel. The task stops and the button returns to send.
  2. Send the following in the same conversation.
Prompt
Stop checking. If any temporary test code is still in place, revert it. Then summarize only the causes you found and what you fixed so far.

When we tried this once, the task stopped as soon as we clicked 중단, and about 2 min 30 s after sending this prompt we got a summary of the causes found and the fixes made. That run passed when we ran it ourselves. This was observed once, so don't expect the same result every time.

  1. When you get the summary, run the game yourself with Launch.
  2. Use the steps in Check what the AI changed to check whether test files or temporary values remain after the summary.
  3. Send only what still doesn't work, in the format from Send fix prompts.

New conversation or continue

SituationWhat we did in testing
Handling a stall, stop-short, or loopContinued in the same conversation (all cases above)
Fixing the game we just built, adding rulesContinued in the same conversation
Building a new game in a new sceneClicked 새 대화 (New conversation) and started there (all 7 runs)

Conversations in the AI panel stay the same when you switch scenes. When you start a new game in a different scene, click 새 대화 first.

Once, we asked for a rule to be added in an existing scene using 새 대화. The AI recognized the livesManager.js already in the project and kept using it. However, the first prompt ended in under a minute with "couldn't finish all the way", and we completed it by continuing with the "It's not finished yet…" prompt above. With only one observation, we don't draw any conclusion about how the new conversation relates to this result.

To go back to an earlier conversation, open the conversation list at the top of the AI panel. Each conversation's title is the beginning of its first prompt. Pick one from the list to continue it. If you click 새 대화 by mistake, pick the original conversation here too.

Rebuild in a new scene

If continuing doesn't help, you can create a new scene in the same project and start over.

  1. Click the scene name in the top bar to open the SCENES panel.
  2. Click + New Scene. An Enter Scene name and press Enter field opens below the list.
  3. Once you see the field open, type a name and press Enter. If you press Enter before the field opens, the scene that was selected may open instead.
  4. In the AI panel, click 새 대화 and send your prompt again.

Building the first game again took 6 to 10 minutes. 3 of 5 rebuilt runs passed with no defects from the start. A new scene shares the project's scripts, so if the AI edits a shared script in the new scene, the game in the previous scene may change. How to check this is in Check what the AI changed.

Check the result

  • When a continue or summary prompt finishes, reread the last line and the summary just above it.
  • Play the game from start to finish with Launch. Some continued runs still had defects.
  • If you stopped a loop, use Check what the AI changed to check for leftover test files and temporary values.

Troubleshooting

SymptomCauseSolution
The button returned to send, but there's no final summaryThe task stopped partwaySend the "It stopped partway…" prompt in the same conversation
The last line is 문제 없음, but the summary says "couldn't finish"Nothing was changed, so there was nothing for the check to flagSend the "It's not finished yet…" prompt
It says it "hit the run limit and couldn't verify"It used up its game-run limit (6 to 9 observed). It hasn't stalledCheck it yourself with Launch and send only what's wrong as a fix prompt
A continue prompt failed with network errorThe browser connection dropped (observed once)Check your connection, then send the same sentence again
One feature still doesn't work after continuingThe remaining work finished, but a defect remainsDescribe what you saw and send it as in Send fix prompts
The AI keeps repeating the same checkIt's loopingClick 중단 and send the summary prompt
You clicked 새 대화 by mistakeThe earlier conversation was only closed, not deletedPick the original conversation from the conversation list

Next steps

Source ai/stalls.html